Schools of Magic

Each type of elemental magic present in the world of Gateways is called a "School" of magic. Each School has a corresponding World, Guardian, and Realm that serve as the foundation of its power. The total number of Schools is currently unknown, but there could very well be infinite, for every aspect of the world. For now, however, nine different schools have been discovered, and their Worlds connected to the Nexus by a Gateway. Each school has a unique set of spells and more are being developed and discovered as time goes on.

Usually, Children aren't able to connect to the Realms to cast magic for some reason, and must rely on special elemental silvers found in each of the Worlds as well as corresponding gemstones crafted and formed into a staff. They use these staves to channel magic from the Realms and cast spells.

Guardian Schools

 * Pyromancy - The school of fire and heat
 * Cryomancy - The school of ice and cold
 * Necromancy - The reanimation of the dead, focusing on the bodies of the deceased rather then their spirits
 * Telomancy - The art of controlling the mind and confusing the senses
 * Druidry - The school of nature, growth, and vitality
 * Sorcery - The school of spirits, through the draining and controlling of spiritual energy
 * Summonry - The school of supernatural energies, used to summon creatures and objects from other dimensions
 * Hydromancy - The school of water and rain
 * Electromancy - The school of electricity and thunderstorms
 * Aeromancy - The school of wind, pressure, and air dynamics
 * Terramancy - The school of earth and metal
 * Claramancy - The school of light and clarity
 * Umbramancy - The school of dark and mystery

Mortal Schools

 * Staffmaking - The construction of staves and other magical-channeling devices
 * Alchemy - The creation of magical potions and consumables
 * Enchanting - The imbedding of elemental magic into objects

Unknown Schools

 * Magery - ???
 * whatever dark evil force we have planned idk