Worlds

The Worlds (not to be confused with Realms) are physical planes connected together with the Nexus at the center. Each World is located at the metaphorical edge of a Realm and watched over by a Guardian. It's been discovered that the Guardians are the ones that created these Worlds as physical places to inhabit while they guard their Realm.

Because they exist so close to their corresponding Realm, any magic cast on its home world will naturally be more powerful and easier to cast, because of the concentration of that School's magic in the air.

List of Discovered Worlds

 * Isles of Fire - The home world of Pyromancy. This world is made entirely of lava, with solid islands made of stone peaking out among the molten rock. It's brutally hot, but not unbearable near the center. Most of the island is fairly barren, the heat and absence of soil making it too difficult for anything non-magical to grow, but it's main town, Sundias, is one of the most populated towns in the Nexus's chain.
 * Glimmering Mountains - The home world of Cryomancy. These great, snowy mountains are like the opposite of the Isles of Fire. Instead of a number of small islands, this world is one great rock among an endless, frozen tundra. Where there's flat lands and barren stone, here there's tall peaks and wintery woods. Where the Isles are brutally hot, the mountain is freezing cold and could quickly cause frostbite to anyone visiting unprotected. It's village is very small, but the people there are warm and welcoming.
 * The Wasteland - The home world of Necromancy. Nobody knows if this place was ever anything more, but this world is completely flat - an endless, dead wasteland as far as the eye can see. There's rotted trees here and there, the odd marshes and rocky crags, as well as an expanse of catacombs underground. It's city can barely even be called a city - one of the smallest populations in the chain, and those that live there live lives of isolation and secrecy.
 * The Great Library - The home world of Telomancy. How this library came to be is unclear. How it's kept so orderly is just as mysterious, but there is no library in any universe or dimension that can rival the scale and majesty of this great gleaming, golden palace. Every book ever written has its place somewhere in these halls - from biographies and fairy tails to research books and the forbidden arts of the library's darkest wings.
 * Glittergreen Forest - The home world of Druidry. This expanse of greenery and life is said to be the most beautiful of the many worlds. Standing in the middle is a great tree that the Children have named The World Tree. It houses the largest population anywhere in the chain of the Nexus and is also the wealthiest, being one of the only places with the means to grow and sell plant-based food.
 * The Void - The home world of Sorcery. Desolate, dark, and barren, the Void is the world that most tend to avoid. Like the Nexus, it is made of a number of rocky islands floating through darkness. However, instead of gleaming, starlit skies, the Void is nothing, only darkness. The rocks seem to give off a strange glow that at least illuminates the islands enough to see, but its not a very welcoming sight. It's "city" is just a ruin, with a few strangers living around in its crumbling remains.
 * Nebula - The home world of Summonry. A strange world that apparently lives on the edge of the other dimensions, things here just seem to glow with an ethereal light. The world is as normal as any of these worlds could get, with fields and forests to explore and a strange sky, almost similar to the sky of the Nexus, that swirls with lights and patterns and almost looks like the portal Summoners use. Nebula houses the Gemstone Plains, the source of all the crystals used in the wizards' staves. Its city, The Reach, is one of the more populated areas - some people enjoy the atmosphere of mystery and oddity, while others prefer safer living.
 * The Great Sea - The home world of Hydromancy. This great world has long been dormant and closed away during Neptune's imprisonment. It's almost completely deserted - definitely no civilization, although there are the odd Children here or there, born and trapped in this oceanic world until its reconnection to the Nexus. The entirety of this world is covered with water, with a few small islands sprinkled here or there. The climate here is beautiful - warm and tropical, with bright, untouched beaches, palm trees, and the smell of salt and the ocean on the wind. Beneath the waves lurk all sorts of wondrous and terrifying creatures, beautiful coral reefs, kelp forests, and, deep, dark trenches.
 * Thundering Crags - The home world of Electromancy. This brand new world certainly doesn't look new - it looks as if the storm that rages eternally in the sky has been striking down for centuries, stripping the bark off the rare tree and opening up crevices and caverns in the ground. The biggest offender is a wide crater, nearly a mile across, that looks as if a giant lightning bolt had smashed the ground apart. The rest of the world is fairly desolate and strange, almost completely open with very little grass and a whole lot of uneven, rocky terrain. There are odd metallic spire sticking out the ground all over the place, crackling with electricity as they direct the bolts of lightning to strike them instead of the rest of the world. There isn't any rain - in fact there isn't any water here at all - only thunder and lightning that never stops.